1/11/2018 Blended Reality at Yale Meeting notes

Date

Attendees

  • Alan Croswell

  • Gaspare LoDuca
  • Chris Chen
  • Douglas Ward
  • Jennifer Brown
  • Jim Bossio
  • Johannes DeYoung - Yale
  • Jose W. Diaz
  • Jose Santiago
  • Jorge Villa
  • Jonathan Kornberg
  • Josephine Tatel
  • Justin Berry - Yale
  • Kyle Mandli 
  • Lisa Seales
  • Letty Moss-Salentijn
  • Maneesha Aggarwal
  • Markeisha Ensley
  • Michael DeMeo
  • Nicholas Buonincontri
  • Parixit Dave
  • Randall  Rode - Yale
  • Shashi Yellambhatla
  • Stephanie Ogden
  • Thomas Deely

Meeting goals

  • Special Presentation on blended reality from colleagues at Yale University

Purpose

  • To collaborate and share information amongst groups engaged in emerging technologies by discussing and documenting best practices, challenges, and standards and by developing support structure, sharing resources and learning from each other
  • To foster and support innovation by identifying and engaging forward thinkers interested in getting started  and by promoting creative thinking and cross-disciplinary collaborations
  • To publicize new initiatives and projects as an aggressive marketing strategy to invite industry partners and set up potential collaborations and/or to seek corporate sponsorship

Discussion items

TimeItemWhoNotes
10minWelcome
  • Purpose of group
  • Introductions
  • Introduction

Yale Presentation on AR/VR

Randall  Rode, Director IT services

Johannes DeYoung, Faculty member

Justin Berry, Faculty Schools of ARts

Blended Reality Program

What is the reason for pursuing this technology?

  • Interdisciplinary approach
  • this technology has a long history that we are expanding on
  • emphasis not on technology, but how the technology can be used
  • VR - users will have an emotional experience beyond the experience in studying alone
  • Making tech accessible and available to everyone at the univeristy with no previous experience required



Uses
  • Taxidermy - birds scanning and printing with 3d printer
  • Bathroom design in VR - building designs to facilitate for users with disabilities, different cultures, etc.
  • Game design - student projects
  • School of Architecture student project - creating a unique 3d printer item based on emotional responses to quiz by user.
  • Photography MFA student project - 3d holographic viewing instruments created for theatre or galleries
  • Desk Fruit app
  • Facial tracking paint app


Uses in Humanities Classes
  • completed scan of a personal 3d object and then reflecting on it
  • technology used as enablers of thought rather than getting perfect scan


Reflections after 1st year/Next Steps
  • Challenges
    • more structure in place, more support available, especially for student projects (Humanities ex.)
    • biggest challenge is time, meeting with other teams to identify challenges
  • Partnership with HP is about $200K
  • Building bridges between different centers allows groups to be informed by eachother
  • Received positive feedback from HP
  • Feedback with student engagement
    • students presenting VR works as thesis and getting others excited, facultly are getting involved
  • Yale Hackathon in February - Climate change
  • Consortium at Yale in June






Action items

  • Parixit Dave connect Johannes with Lance Weiler and Kyle Mandli